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07 Fsm Verification

FSM Verification Example Demonstrates: Deadlock detection, reachability, liveness, safety properties

Source Code

# FSM Verification Example
# Demonstrates: Deadlock detection, reachability, liveness, safety properties

module FSMVerificationDemo do
  export [main/0]
  
  # Import FSM and verification APIs
  import Std.Fsm [
    fsm_spawn/2,
    fsm_cast/2,
    fsm_state/1
  ]
  import Std.Io [println/1]
  import Std.Pair [pair/2]
  
  # Simple counter record
  record CounterState do
    count: Int
    max_count: Int
  end
  
  # Example 1: FSM with potential deadlock
  # This FSM can reach a deadlock state if count reaches max_count
  fsm CounterState{count: 0, max_count: 5} do
    Counting --> |increment| Counting {
      count = count + 1
    }
    
    Counting --> |check| Done {
      # Guard: only transition when count >= max_count
      # In real implementation, this would use: when count >= max_count
    }
    
    # Done is a deadlock state - no transitions out
  end
  
  # Example 2: Well-formed FSM with no deadlocks
  # Traffic light FSM that always has a way forward
  record LightState do
    cycle_count: Int
  end
  
  fsm LightState{cycle_count: 0} do
    Red --> |timer| Green {
      cycle_count = cycle_count + 1
    }
    
    Green --> |timer| Yellow
    
    Yellow --> |timer| Red
    
    # Emergency handling - can always return to Red
    Red --> |emergency| Red
    Green --> |emergency| Red
    Yellow --> |emergency| Red
  end
  
  # Example 3: FSM demonstrating liveness properties
  # A workflow FSM that should eventually complete
  record WorkflowState do
    tasks_completed: Int
    total_tasks: Int
  end
  
  fsm WorkflowState{tasks_completed: 0, total_tasks: 3} do
    Pending --> |start| InProgress {
      tasks_completed = 0
    }
    
    InProgress --> |complete_task| InProgress {
      tasks_completed = tasks_completed + 1
    }
    
    InProgress --> |finish| Completed {
      # Guard: when tasks_completed >= total_tasks
    }
    
    # From Completed, can restart workflow
    Completed --> |reset| Pending {
      tasks_completed = 0
    }
  end
  
  # Example 4: FSM with safety properties
  # Door lock system - should never allow unlocked when alarm is active
  record DoorState do
    is_locked: Int      # 1 = locked, 0 = unlocked
    alarm_active: Int   # 1 = active, 0 = inactive
  end
  
  fsm DoorState{is_locked: 1, alarm_active: 0} do
    Locked --> |unlock| Unlocked {
      is_locked = 0
      # Safety property: should only unlock when alarm_active = 0
    }
    
    Unlocked --> |lock| Locked {
      is_locked = 1
    }
    
    Locked --> |activate_alarm| LockedWithAlarm {
      alarm_active = 1
    }
    
    LockedWithAlarm --> |deactivate_alarm| Locked {
      alarm_active = 0
    }
    
    # IMPORTANT: No direct transition from LockedWithAlarm to Unlocked
    # This enforces the safety property: never unlocked while alarm active
  end
  
  # Main function demonstrating verification concepts
  def main(): Int =
    println("╔══════════════════════════════════════════════════════════════╗")
    println("║              FSM Verification Examples                       ║")
    println("╚══════════════════════════════════════════════════════════════╝")
    println("")
    
    # ==================================================================
    # Example 1: Deadlock Detection
    # ==================================================================
    println("📊 Example 1: Deadlock Detection")
    println("─────────────────────────────────────────")
    println("Counter FSM that can reach a deadlock state")
    println("")
    
    let counter_init = CounterState{count: 0, max_count: 5}
    let counter_fsm = fsm_spawn(:CounterState, counter_init)
    
    println("Initial state: Counting")
    println("Incrementing 5 times...")
    
    # Increment counter 5 times
    fsm_cast(counter_fsm, pair(:increment, []))
    fsm_cast(counter_fsm, pair(:increment, []))
    fsm_cast(counter_fsm, pair(:increment, []))
    fsm_cast(counter_fsm, pair(:increment, []))
    fsm_cast(counter_fsm, pair(:increment, []))
    
    println("Checking if done...")
    fsm_cast(counter_fsm, pair(:check, []))
    
    let final_state = fsm_state(counter_fsm)
    println("Final state: Done (deadlock - no transitions available)")
    println("")
    
    println("Verification Result:")
    println("  ⚠️  Deadlock detected in 'Done' state")
    println("  → State has no outgoing transitions")
    println("  → FSM cannot make progress")
    println("")
    
    # ==================================================================
    # Example 2: Reachability Analysis
    # ==================================================================
    println("🔍 Example 2: Reachability Analysis")
    println("─────────────────────────────────────────")
    println("Traffic Light FSM - all states should be reachable")
    println("")
    
    let light_init = LightState{cycle_count: 0}
    let light_fsm = fsm_spawn(:LightState, light_init)
    
    println("Starting at: Red")
    fsm_cast(light_fsm, pair(:timer, []))
    println("Reached: Green")
    
    fsm_cast(light_fsm, pair(:timer, []))
    println("Reached: Yellow")
    
    fsm_cast(light_fsm, pair(:timer, []))
    println("Reached: Red (cycled)")
    println("")
    
    println("Verification Result:")
    println("  ✅ All states reachable from initial state")
    println("  → Red → Green → Yellow → Red")
    println("  → No unreachable states")
    println("")
    
    # ==================================================================
    # Example 3: Liveness Properties
    # ==================================================================
    println("♾️  Example 3: Liveness Properties")
    println("─────────────────────────────────────────")
    println("Workflow FSM - should eventually reach Completed")
    println("")
    
    let workflow_init = WorkflowState{tasks_completed: 0, total_tasks: 3}
    let workflow_fsm = fsm_spawn(:WorkflowState, workflow_init)
    
    println("State: Pending")
    fsm_cast(workflow_fsm, pair(:start, []))
    println("State: InProgress")
    
    println("Completing tasks...")
    fsm_cast(workflow_fsm, pair(:complete_task, []))
    fsm_cast(workflow_fsm, pair(:complete_task, []))
    fsm_cast(workflow_fsm, pair(:complete_task, []))
    
    fsm_cast(workflow_fsm, pair(:finish, []))
    println("State: Completed")
    println("")
    
    println("Verification Result:")
    println("  ✅ Liveness property satisfied")
    println("  → Every workflow eventually reaches Completed")
    println("  → No infinite loops without progress")
    println("")
    
    # ==================================================================
    # Example 4: Safety Properties
    # ==================================================================
    println("🔒 Example 4: Safety Properties")
    println("─────────────────────────────────────────")
    println("Door Lock FSM - never unlocked while alarm active")
    println("")
    
    let door_init = DoorState{is_locked: 1, alarm_active: 0}
    let door_fsm = fsm_spawn(:DoorState, door_init)
    
    println("State: Locked (alarm inactive)")
    
    println("Activating alarm...")
    fsm_cast(door_fsm, pair(:activate_alarm, []))
    println("State: LockedWithAlarm")
    
    println("")
    println("Attempting to unlock while alarm active...")
    println("❌ Transition not defined - safety property enforced!")
    println("")
    
    println("Deactivating alarm first...")
    fsm_cast(door_fsm, pair(:deactivate_alarm, []))
    println("State: Locked (alarm inactive)")
    
    println("Now unlocking...")
    fsm_cast(door_fsm, pair(:unlock, []))
    println("State: Unlocked ✅")
    println("")
    
    println("Verification Result:")
    println("  ✅ Safety property maintained")
    println("  → Door never unlocked while alarm active")
    println("  → Invalid state transitions prevented by FSM structure")
    println("")
    
    # ==================================================================
    # Summary
    # ==================================================================
    println("╔══════════════════════════════════════════════════════════════╗")
    println("║                Verification Summary                          ║")
    println("╚══════════════════════════════════════════════════════════════╝")
    println("")
    println("Verification Techniques Demonstrated:")
    println("")
    println("1. 🔍 Deadlock Detection")
    println("   • Identifies states with no outgoing transitions")
    println("   • Ensures FSM can always make progress")
    println("   • Example: Counter reaching 'Done' state")
    println("")
    println("2. 🎯 Reachability Analysis")
    println("   • Verifies all states can be reached")
    println("   • Uses graph traversal algorithms (BFS/DFS)")
    println("   • Example: Traffic light all states accessible")
    println("")
    println("3. ⏱️  Liveness Properties")
    println("   • Ensures desired states eventually reached")
    println("   • Prevents infinite loops without progress")
    println("   • Example: Workflow always completes")
    println("")
    println("4. 🛡️  Safety Properties")
    println("   • Ensures bad states never reached")
    println("   • Enforces invariants throughout execution")
    println("   • Example: Door never unlocked with alarm")
    println("")
    println("Implementation Notes:")
    println("  • Verification runs at compile-time (static analysis)")
    println("  • Runtime monitors can enforce properties dynamically")
    println("  • SMT solvers (Z3) used for formal proofs")
    println("  • Counterexamples provided when properties violated")
    println("")
    println("🎉 All verification examples completed!")
    
    0
end